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	<title>unitstep.net &#187; guild wars</title>
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	<description>the home of peter chng</description>
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		<title>The lasting power of Guild Wars</title>
		<link>http://unitstep.net/blog/2006/07/10/the-lasting-power-of-guild-wars/</link>
		<comments>http://unitstep.net/blog/2006/07/10/the-lasting-power-of-guild-wars/#comments</comments>
		<pubDate>Mon, 10 Jul 2006 23:28:14 +0000</pubDate>
		<dc:creator>Peter Chng</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[guild wars]]></category>

		<guid isPermaLink="false">http://unitstep.net/blog/2006/07/10/the-lasting-power-of-guild-wars/</guid>
		<description><![CDATA[I started playing Guild Wars over a year ago, during last summer when I figured I&#8217;d need a good game to &#8220;get into&#8221;. Being a general fan of the RPG genre, but never having got into a MMORPG yet (for fear of wasting too much time, and the monthly costs), I was a bit hesistant [...]]]></description>
			<content:encoded><![CDATA[<p>I started playing <a href="http://guildwars.com/">Guild Wars</a> over a year ago, during last summer when I figured I&#8217;d need a good game to &#8220;get into&#8221;.  Being a general fan of the RPG genre, but never having got into a MMORPG yet (for fear of wasting too much time, and the monthly costs), I was a bit hesistant to try out one.  (Guild Wars actually calls itself a CORPG &#8211; Co-operative Online Role Playing Game, but that&#8217;s somewhat just semantics.)  I was initially worried that the game would eventually become boring, and would suffer from the usual grinding and farming sessions that come with most online RPGs, but thankfully, a year later, the game is still holding appeal for me.</p>
<p>Of course, in that time, they have released the Factions stand-alone expansion, which I had eagerly awaited, but surprisingly, still haven&#8217;t invested enough time in to complete &#8211; my interest in games in general has fallen off this summer, but I still do like the time I spend playing them.<br />
They&#8217;ve also added a bit of new, free content and remain committed to updating the game mechanics and releasing a new expansion every year. </p>
<h3>Based on skill, not time spent?</h3>
<p>The makers of Guild Wars claim this as one of the main selling points, besides the free monthly play, of course.  Having played for over a year, I can say this isn&#8217;t really true &#8211; while it takes relatively little time to reach the level cap of 20 (which might turn off hardcore RPG players), you still need to invest a significant amount of time unlocking the &#8220;elite&#8221; skills, and of course, extra time spent playing always equals more skill, so the two aren&#8217;t really separate.  However, I did find that Guild Wars does require less invested time before you get the full effect of the game.  It therefore has a less steep learning curve, and won&#8217;t require you to turn into an addict to enjoy the game.</p>
<h3>A good experience</h3>
<p>The best part of Guild Wars, in my opinion, would be the community.  After having jumped around from guilds for a while, I&#8217;m now settled in to the <a href="http://gwonline.net">GWOnline</a> community guild, which fits my needs perfectly: I&#8217;m not a hardcore player, and I don&#8217;t play every day, but any time I do log on there&#8217;s plenty of mates available to do cooperative missions with, which makes it all the more fun.  There&#8217;s also a nice <a href="http://gw.gamewikis.org/">GW Wiki</a> out there, which pretty much beats <strong>anything</strong> a strategy guide could offer, so there&#8217;s never a time I feel overwhelmed by the amount of information that&#8217;s in the game. </p>
<p>I also like how Guild Wars rewards the amount of time you play in the game.  When I first started playing last year, I&#8217;ll admit I had nothing to do, and as a result, for the last three months of summer I was averaging between 2-3 hours per day.  I didn&#8217;t really play much during the school year, and this summer, my play time is down to less than 30 mins a day on average.  (Most of the play time is on the weekend.)  However, I don&#8217;t feel that I&#8217;m missing out or not getting the full effect by not playing >10 hours a week.  I still enjoy it.</p>
<h3>New unique, content</h3>
<p>Part of this is due to the &#8220;special occassion&#8221; events that Guild Wars has.  For example, last week, they had a summer celebration called the &#8220;<a href="http://gw.gamewikis.org/wiki/Dragon_Festival">Dragon Festival</a>&#8221; that featured new in-game items and also some unique modes of play, such as a dodgeball-style game in the arena, pitting two teams against one another using only certain skills. (A style of game popularized by some online guilds as just for fun) </p>
<h3>Competitive PVP</h3>
<p>The PVP system is very organized, with each guild being ranked and having a rating.  Ranked competition will boost your rating, and they even hold global tournaments for PVP.  Guilds compete in 8 vs. 8 teams, and the competition is very stiff, requiring not only good team work but also good strategy and preparation before hand.  I don&#8217;t PVP much, but when I do, it&#8217;s always an intense and rewarding experience.  PVP is really where all the hardcore players are &#8211; as far as PVE is concerned, if you&#8217;re a hardcore player, it won&#8217;t last long.</p>
<p>So, hopefully Guild Wars will be able to hold my interest for another year or so.  I don&#8217;t mind spending $60 once a year for a new expansion; it sure as heck beats spending $15/month on a game, which would then make me feel as if I <em>had</em> to play it. </p>
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