{"id":335,"date":"2008-06-22T19:42:50","date_gmt":"2008-06-23T00:42:50","guid":{"rendered":"http:\/\/unitstep.net\/?p=335"},"modified":"2008-10-30T18:06:43","modified_gmt":"2008-10-30T23:06:43","slug":"rock-band-finally-comes-to-the-wii","status":"publish","type":"post","link":"https:\/\/unitstep.net\/blog\/2008\/06\/22\/rock-band-finally-comes-to-the-wii\/","title":{"rendered":"Rock Band finally comes to the Wii"},"content":{"rendered":"

I’ve waited for this day – June 22nd – for a while, since today is the day that Rock Band<\/cite> finally comes out for Wii. While my PS3 and Xbox 360-owning friends have had access since last November, I had to be content with Guitar Hero III<\/cite> while I gazed with jealousy at the wonders of Rock Band<\/cite> and its superb multi-player aspect. <\/p>\n

\n\"Picture<\/a>\n<\/p>\n

Was it worth the wait? For me, it was. However, there are some obvious shortcomings when comparing the Wii version of Rock Band<\/cite> to those on the Xbox 360 and PS3, most of which were expected. Whether these were the fault of Harmonix (the developers) or Nintendo is a matter of debate.<\/p>\n

<\/p>\n

Outsourcing<\/h2>\n

Similar to the PS2, the Wii version of Rock Band was outsourced by Harmonix<\/a> to Pi Studios<\/a> for development of the port. While Harmonix developed the in-house versions of Rock Band for Xbox 360 and PS3, I guess they felt that they didn’t have the expertise to fully develop other versions by themselves. With a completely different team of developers in charge of the Wii\/PS2 versions, it was expected that they would be similar in content. Some notable features missing in the Wii\/PS2 versions:<\/p>\n