{"id":69,"date":"2006-07-10T19:28:14","date_gmt":"2006-07-10T23:28:14","guid":{"rendered":"http:\/\/unitstep.net\/blog\/2006\/07\/10\/the-lasting-power-of-guild-wars\/"},"modified":"2006-07-10T19:28:14","modified_gmt":"2006-07-10T23:28:14","slug":"the-lasting-power-of-guild-wars","status":"publish","type":"post","link":"https:\/\/unitstep.net\/blog\/2006\/07\/10\/the-lasting-power-of-guild-wars\/","title":{"rendered":"The lasting power of Guild Wars"},"content":{"rendered":"
I started playing Guild Wars<\/a> over a year ago, during last summer when I figured I’d need a good game to “get into”. Being a general fan of the RPG genre, but never having got into a MMORPG yet (for fear of wasting too much time, and the monthly costs), I was a bit hesistant to try out one. (Guild Wars actually calls itself a CORPG – Co-operative Online Role Playing Game, but that’s somewhat just semantics.) I was initially worried that the game would eventually become boring, and would suffer from the usual grinding and farming sessions that come with most online RPGs, but thankfully, a year later, the game is still holding appeal for me. The makers of Guild Wars claim this as one of the main selling points, besides the free monthly play, of course. Having played for over a year, I can say this isn’t really true – while it takes relatively little time to reach the level cap of 20 (which might turn off hardcore RPG players), you still need to invest a significant amount of time unlocking the “elite” skills, and of course, extra time spent playing always equals more skill, so the two aren’t really separate. However, I did find that Guild Wars does require less invested time before you get the full effect of the game. It therefore has a less steep learning curve, and won’t require you to turn into an addict to enjoy the game.<\/p>\n The best part of Guild Wars, in my opinion, would be the community. After having jumped around from guilds for a while, I’m now settled in to the GWOnline<\/a> community guild, which fits my needs perfectly: I’m not a hardcore player, and I don’t play every day, but any time I do log on there’s plenty of mates available to do cooperative missions with, which makes it all the more fun. There’s also a nice GW Wiki<\/a> out there, which pretty much beats anything<\/strong> a strategy guide could offer, so there’s never a time I feel overwhelmed by the amount of information that’s in the game. <\/p>\n I also like how Guild Wars rewards the amount of time you play in the game. When I first started playing last year, I’ll admit I had nothing to do, and as a result, for the last three months of summer I was averaging between 2-3 hours per day. I didn’t really play much during the school year, and this summer, my play time is down to less than 30 mins a day on average. (Most of the play time is on the weekend.) However, I don’t feel that I’m missing out or not getting the full effect by not playing >10 hours a week. I still enjoy it.<\/p>\n
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\nOf course, in that time, they have released the Factions stand-alone expansion, which I had eagerly awaited, but surprisingly, still haven’t invested enough time in to complete – my interest in games in general has fallen off this summer, but I still do like the time I spend playing them.
\nThey’ve also added a bit of new, free content and remain committed to updating the game mechanics and releasing a new expansion every year. <\/p>\nBased on skill, not time spent?<\/h3>\n
A good experience<\/h3>\n
New unique, content<\/h3>\n